Discussion:
Introducing Babel Language Maker
(too old to reply)
Stephen Kinney
2008-11-28 01:32:12 UTC
Permalink
Is there anyone interested?

I should be done with version 1.0 by the beginning of the year.
Paul Bartlett
2008-11-28 02:19:20 UTC
Permalink
Post by Stephen Kinney
Is there anyone interested?
I should be done with version 1.0 by the beginning of the year.
Can you provide more information, so that we would be able
to assess whether we would be interested or not? Thanks.
--
Paul Bartlett
Loki
2008-11-28 14:18:50 UTC
Permalink
Post by Paul Bartlett
Post by Stephen Kinney
Is there anyone interested?
I should be done with version 1.0 by the beginning of the year.
Can you provide more information, so that we would be able
to assess whether we would be interested or not? Thanks.
--
Paul Bartlett
Seems none of the screen shots, nor the description text, went through.
Trying again.
Stephen Kinney
2008-11-28 23:36:58 UTC
Permalink
Don't know what happened. None of the other posts went through, so...

First the three screen shots.

You start off by selecting the phonemes. BabelLM can display phonetic
values in multiple alphabets (see image 4). You can tell BLM the
probability (0-20) of a phoneme appearing at the beginning, middle or
end of a word. 0 means it will never appear in that position.

Then you setup Merge Rules and Transcription Rules.

Merge rules work on the item after it has been generated. It helps
detect unwanted or undesirable patterns. For instances, say 'obbba' was
generated, with Merge Rules you can have that middle 'b' deleted, with
the result being 'obba'. You can also use Merge Rules to totally change
a item. Say 'adca' was generated. You can set up a rule that would
change it to 'acca'.

Transcription Rules transcribe the pronouciation to the Latin alphabet.
For example, if you had /beIbIl/ you could set up rules that would
render it as 'babel'. Note: Transcription Rules are applied after Merge
Rules.

In Morphemes you create the categories and groups that will be used to
generate the word of the languages. BLM generates everything off of the
phonetic characters that you selected in Phonemes. You can get creative
by using Optional ([...]) and Optional-OR ([..|..]) commands. With each
you specify the chance of it occuring (1 - 99). The difference between
the two is that with the Optional-OR at least one of the contained
values will be generated.

And lastly, you create the dictionary. You can import a list of
definitions, let BLM generate the words, then tweak them; or you can add
definitions one by one, enter a pronounciation and let BLM transcribe it
for you. Once done you can export it to HTML or RTF.

Now, let's see if this gets posted.

-Stephen
Paul Bartlett
2008-11-29 00:42:07 UTC
Permalink
Post by Stephen Kinney
Don't know what happened. None of the other posts went through, so...
First the three screen shots.
[...]
Well, the text of your posts is coming through, but no links to any
images are succeeding. Please be aware that in many newsgroups,
graphic files are stripped off mercilessly. DO NOT ASSUME THAT WHAT
YOU SEE IS WHAT EVERYONE ELSE SEES. (This is a common error of those
not familiar with the internet, especially those who work with
crippled Microsoft software, because Microsoft seems not to give a damn
about anybody but their own users.) Internet newsgroups do not work like
that. The best approach is that if you have any world wide web space
available to you, you place what you want to visualize in a web space
and include the URL. (Please be sure to include the http:// part of
the address.) I would be willing to take a look at what you have to
offer, but first I have to be able to see it and use it.
--
Paul Bartlett
Stephen Kinney
2008-11-29 04:29:56 UTC
Permalink
Post by Paul Bartlett
Post by Stephen Kinney
Don't know what happened. None of the other posts went through, so...
First the three screen shots.
[...]
Well, the text of your posts is coming through, but no links to any
images are succeeding. Please be aware that in many newsgroups,
graphic files are stripped off mercilessly. DO NOT ASSUME THAT WHAT
YOU SEE IS WHAT EVERYONE ELSE SEES. (This is a common error of those
not familiar with the internet, especially those who work with
crippled Microsoft software, because Microsoft seems not to give a damn
about anybody but their own users.) Internet newsgroups do not work like
that. The best approach is that if you have any world wide web space
available to you, you place what you want to visualize in a web space
and include the URL. (Please be sure to include the http:// part of
the address.) I would be willing to take a look at what you have to
offer, but first I have to be able to see it and use it.
Interesting. I can see the messages with the screen shots on
news.chi.sbcglobal.net but not on Giganews. In fact, all the message I
sent are on news.chi.sbcglobal.net. You would think it would be the
other way around considering how much I've paid for Giganews over the
last few years.

I may be rusty on newsgroups but I far from a novice. Look at the
archives from, say, 2000-2003 and you'll find quite a few posting by me.

Not being able to post the images in the plain as I once did I turned to
yEnc (I'm using XNews, which I have used for years). Knowing how some
individuals detest it I was trying to avoid using yEnc.

Either the posts haven't propogated over yet or Giganews has blocked
them.

Damn shitty that I can't post using the one I'm paying money for!

-Stephen
Stephen Kinney
2008-11-28 23:38:51 UTC
Permalink
Stephen Kinney <***@mine.com> wrote in news:Xns9B63C6B1CA53StephenKinney@
216.196.97.131:

Screen shot one.
Stephen Kinney
2008-11-28 23:39:22 UTC
Permalink
Screen shot two.
Stephen Kinney
2008-11-28 23:39:47 UTC
Permalink
Screen shot three.
Stephen Kinney
2008-11-28 23:40:14 UTC
Permalink
Screen shot four.
www.superaffiliate7.com
2009-08-31 07:10:28 UTC
Permalink
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Post by Stephen Kinney
Post by Stephen Kinney
Is there anyone interested?
I should be done with version 1.0 by the beginning of the year.
Don't know what happened. None of the other posts went through, so...
First the three screen shots.
You start off by selecting the phonemes. BabelLM can display phonetic
values
in multiple alphabets (see image 4). You can tell BLM the probability
(0-20)
of a phoneme appearing at the beginning, middle or end of a word. 0 means
it
will never appear in that position.
Then you setup Merge Rules and Transcription Rules.
Merge rules work on the item after it has been generated. It helps detect
unwanted or undesirable patterns. For instances, say 'obbba' was
generated,
with Merge Rules you can have that middle 'b' deleted, with the result
being
'obba'. You can also use Merge Rules to totally change a item. Say 'adca'
was generated. You can set up a rule that would change it to 'acca'.
Transcription Rules transcribe the pronouciation to the Latin alphabet.
For
example, if you had /beIbIl/ you could set up rules that would render it
as
'babel'. Note: Transcription Rules are applied after Merge Rules.
In Morphemes you create the categories and groups that will be used to
generate the word of the languages. BLM generates everything off of the
phonetic characters that you selected in Phonemes. You can get creative by
using Optional ([...]) and Optional-OR ([..|..]) commands. With each you
specify the chance of it occuring (1 - 99). The difference between the two
is that with the Optional-OR at least one of the contained values will be
generated.
And lastly, you create the dictionary. You can import a list of
definitions,
let BLM generate the words, then tweak them; or you can add definitions
one
by one, enter a pronounciation and let BLM transcribe it for you. Once
done
you can export it to HTML or RTF.
Now, let's see if this gets posted.
-Stephen
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